Download the Toolbox

The Early Years Toolbox is a collection of measures in key areas of early child development, that we are constantly expanding. Click on an area to find tools that assess development in that domain. Or click on a specific tool for app and download information.

selfregulation socialemotional activelearner languagecommunication physicalhealth numeracyconcepts

Forthcoming

Forthcoming

PRSIST

Self-Regulation
The Preschool Situational Self-Regulation Tool (PRSIST) is an observational assessment of children’s cognitive and behavioural self-regulation. For this assessment, children are engaged in a group activity (i.e., memory card game) and an individual activity (i.e., curiosity boxes guessing game), in which children’s behaviours are rated on key aspects of self-regulation (e.g., was the child self-directed, engaging in the activity with little prompting; did the child control their behaviours and stay within the rules of the activity). [Typical duration: 8 min/child]

Languages available: English

Child Self-Regulation & Behaviour Questionnaire (CSBQ)

Self-Regulation and Social Development
The Child Self-Regulation & Behaviour Questionnaire (CSBQ) is a parent- or educator-report questionnaire consisting of 34 items pertaining to children’s everyday self-regulatory and social behaviours (e.g., ‘persists with difficult tasks’ and ‘waits their turn in activities’). For each item the respondent selects one of five options to indicate whether the statement is ‘Not true’ to ‘Very true’ about the child. The CSBQ produces measures of self-regulation (i.e., behavioural, cognitive and emotional), sociability, externalising, internalising and prosocial behaviour. iPad and paper versions are available. [Typical duration: 5 min/child]

Languages available: English, Korean, and more in progress

Mr Ant

Visual-Spatial Working Memory
The ‘Mr Ant’ task is an iPad-based assessment of ‘visual-spatial working memory’ (i.e., the amount of visual information that concurrently can be coordinated in mind). In this game, children are presented with an image of a cartoon character – Mr Ant – who has a number of coloured stickers placed on different parts of his body. After a predetermined amount of time, these stickers disappear, and the child is then asked to recall the locations of the stickers by tapping the locations on Mr Ant they believe previously held stickers. Concurrent (default), forward or backward recall versions are available in the app. [Typical duration: 5-10 min]

Languages available: English, Afrikaans, Chinese (Simplified and Traditional), Danish, Finnish, French, Indonesian, Japanese, Korean, Mongolian, Norwegian, Portuguese, Shangaan, Sotho, Spanish, Swedish, Xhosa, Zulu, and more in progress

Not This

Phonological Working Memory
The ‘Not This’ task is an iPad-based phonological working memory measure (i.e., the amount of auditory information that concurrently can be coordinated in mind). In this game, children are presented with an array of characters (i.e., shapes that have cartoon expressions on their faces) that vary in shape, size and colour (e.g., a large blue circle). Before the characters are shown, children hear an auditory instruction to point to a card that does not fulfil a certain descriptive quality (e.g., “Find a shape that is not red” or “Find a shape that is not a triangle and is not large”). For each level, the number of descriptive qualities that must be held in mind increases. [Typical duration: 5-10 min]

Languages available: English, Korean, and more in progress

Go/No-Go

Inhibition
The Go/No-Go task is an iPad-based assessment of ‘inhibition’ (the ability to control behavioural impulses). In this game, children are presented with fish and sharks and are instructed to tap the iPad screen whenever they see a fish (‘catch the fish’) and refrain from responding when a shark appears (‘avoid the sharks’). [Typical duration: 5-6 min]

Languages available: English, Afrikaans, Chinese (Simplified and Traditional), Danish, Finnish, French, Indonesian, Japanese, Korean, Mongolian, Norwegian, Portuguese, Shangaan, Sotho, Spanish, Swedish, Xhosa, Zulu, and more in progress

Card Sorting

Shifting
The Card Sorting task is an iPad-based assessment of 'shifting' (an executive function that involves the ability to control and redirect attention). In this game, children are presented with cards that vary along two dimensions (i.e., shape and colour) and are asked to sort each card (i.e., red rabbits and blue boats) first by one dimension (e.g., colour) and then, after a number of trials, by another dimension (e.g., shape). Their ability to flexibly shift from one sorting rule to another corresponds to their cognitive flexibility (or 'shifting'). [Typical duration: 5-7 min]

Languages available: English, Afrikaans, Chinese (Simplified), Danish, French, Indonesian, Japanese, Korean, Norwegian, Portuguese, Shangaan, Sotho, Spanish, Swedish, Xhosa, Zulu, and more in progress

Expressive Vocabulary

Expressive Vocabulary
The Vocab task is an iPad-based assessment of children’s ability to identify and name objects. In this game, children are presented with cartoon pictures of objects (e.g., flower, hammer) and are asked to verbally name each item. [Typical duration: 5-8 min]

Languages available: English, Korean, Norwegian, and more in progress

Early Numeracy

Numeracy and Mathematical Concepts
The Numbers task is an iPad-based assessment of children’s emerging numeracy skills, including numerical language, spatial and measurement concepts, counting, matching digits and quantities, completing number lines, ordinality, subitising, patterning, numerical word problems and equations. The child helps a cartoon robot as he encounters each numerical problem. [Typical duration: 5-10 min]

Languages available: English, Korean, Norwegian and more in progress